Part 17: Thorn Brenin and the Crippling Lack of A Lion And A Wardrobe
Thorn Brenin and the Crippling Lack of A Lion And A WardrobeWelcome back! Previously on Ash of Gods, we endured a storm of

Anyway, I'm going to pick the route for Thorn this time around, both to beat the looming timer and to show off a Fuck You event.

Down the old road to the ruined tavern.



Let's ask Fisk, I bet he knows all the taverns as our resident alcoholic.

Well, I've played enough D&D campaigns with dickish DMs to know to search the brushes first.


Flip that sign!

Searching the ruins yields nothing except the "strange and ugly" sign, so we leave.


Yea, this event is a complete "fuck you" though we can visit the brothers later. If you search the ruins first Fisk gets shot and injured.

To the Puppy Ford!


We strike him first.

Then we try to intimidate them so I don't have to deal with this game's combat system.

You all said no robbing merchants, but that doesn't mean we can't rob the robbers.

We score 100 gold from this, which is much better than a crossbow bolt to the face.

We go down hunters track to save time and get to the arch menhir faster.


I don't know why the game emphasizes this when literally every battle is on foot, You can't bring in horses and fight as mounted units, why would that change?

We're going to take Vai and Ramlin along because they're the new guys and we haven't seen them fight yet. We may as well discuss their abilities.



Here's the formation I go with. Thorn and Sopp bait out the enemy, Ramlin and Vai buff, the archers kill dudes. Vai is useful because he can recharge the archers' Dead Shot so that when they blow off half their health from shooting a bow they can do it again.

Sopp goes out to bait. Now, the AI is set to the lowest difficulty because we haven't resisted the curse yet, so all those Enses will jump Sopp. There's no real way to "pull aggro" on the AI, and most battlefields don't have chokepoints, so you're stuck hoping the Enses don't wander into telekinetic attack range.

The counterattack buff goes up, and instead of describing this battle I think I'm gonna explain why I dislike Thorn so intensely. I like how Sopp is scratching his butt staring at the theological abominations.

If I'm being completely honest, the reason I hate Thorn and his party has a lot to do with the combat mechanics. As we've seen, Hopper and Lo Pheng don't need to interact with spending massive amounts of health on their abilities.

Their abilities run off energy, and both of them have moves that let them refill the energy bar quickly at need. This, combined with the cargo culted Banner Saga turn system, means that it's just more satisfying to throw Lo Pheng and Hopper at the enemy and you don't need to grapple with the systems present here.

We see here Flitt blowing off half his own health to shoot this Ense, which at first glance seems like a high-risk, high-reward game design of whether or not to cripple yourself to turn the tide by killing a key unit.
The problem is that attrition is completely fucked! In Banner Saga the optimal play was to leave weak enemies alive but crippled because they couldn't do anything to you and the enemy had to waste their turn when they came up. It was stupid and counterintuitive, but it at least offered a clear guide to what to do and rewarded figuring out how the system worked.
Ash of Gods doesn't have this. In theory, I can wound an enemy unit down to where they can't use their super moves, but in practice the AI will activate another unit to destroy my now-weakened unit, and at higher difficulty levels the AI straight up begins cheating and gains the ability to go into negative hit points when using abilities (and doesn't die unless one of my crew hits them).

Thus the best units are either units that don't deal with this ass cancer of a mechanic (Thorn, Lo Pheng, Hopper), have ranged attacks (archers), or can mitigate the health loss somehow (People swear by Gleda for this but I don't like her very much)

This is further hurt by the game's insistence on separating mechanics and story that I make fun of constantly. Thorn is supposedly a legendary leader reknowned for leading men into battle, yet he sucks and gets no leader abilities. Sopp is an elite royal bodyguard and is equivalent to Krieger, a provincial political appointee. Flitt and Brett are identical despite Brett being Batman. We get a character later who is mechanically identical to Vai despite having a very different background.

This leads to a discrepancy where the characters are all praising Thorn as a legendary warrior and leader of men when his in-game skills are...jumping up and down like an idiot to deal AoE damage. Thorn really isn't powerful enough to fight by himself in my experience, because his attack is too low for his Parry and Knockback moves to provide enough defense to make him truly survivable. Yet princes send their sons to learn from him, he marries into nobility, and he's so important that Reapers personally show up to confront him. He's the closest we have to an everyman protagonist confronting the Reaping, yet he is a superelite swordsman and heroic commander in every cutscene.

He's also just kind of an asshole. It's not a coincidence we got the options to rob every merchant and murder poor Tenner. Thorn makes an off-handed comment about how he'd take anything for his family, and do we get the opportunity in spades! The writing never manages to portray him as a driven man who'd do anything for his family (a sympathetic motivation) but rather as an angry man stuck leading this cast of unmemorable characters on a pointless journey to do...what, exactly? We know from Hopper and Coronzon that all the menhirs are ruined, but here we are ironically going to one so we can try to get a cure. It doesn't help that Thorn's party is the most ignorant of what's going on, either.

Maybe I'll use this card. I doubt it.

I can't take "Vegan" as a name seriously. I just can't.


We ask why the gates weren't opened immediately.


We, of course, want to know the secrets of abomination prediction.

Do we know any old ladies who can predict the future?

Our only option is to end the conversation and we do that. Before we go, Vegen has some words for us.



As much shit as I give Thorn, he does respect his old crew and tries to look after them.


More


Thorn gets an upgrade to knockback so he can use it once every other turn.

Flitt gets a generic attack boost. This increases the damage he does but ALSO increases the amount of damage he deals to himself to use his abilities.

Let's go shopping, we'll be safe from dialog there at lea -

We tell Vegen about the strixes, and:



I end up grabbing this steel bracelet and 18 strixes from the menhir figurine. It leaves us at 300 gold, but we're low on strixes and attack boosts are good in this game. Overall, itemization isn't very exciting - you can get...static stat boosts. There's nothing that actually changes your abilities or makes the characters play differently, it's just bigger numbers.





I would have loved to have seen the scene where Hode's trying to buy something for Gleda.

Well, let's talk to Vegen, shall we?


Incidentally, I grabbed Vegen's portrait here from the "extras" menu that I discovered recently. It has a pile of character information not revealed in the game. Did you know Tenner is an actual slave? The game says he "was born into a life of indentured servitude" and nowhere does it say he was freed, just that he's friends with our father-in-law and is going to get a pension.
It may or may not interest you to know that Thorn's bio is full of all the sword awards he's won and how he was the kingdom's best swordsman for a decade.



This would make more sense if the Ense were noticeably more resilient than human thugs in game, but they're not. They have ranged attacks but move slowly.













Foot, meet mouth.


TheGreatEvilKing summary posted:
: My man! How you been?
: Ok, but your brother in law is an idiot who ruined my career.
: Oof. Where did all those Enses come from?
: They teleported. Also they're vile monsters that must be destroyed, but are strangely hard to kill despite being shirtless.
: How's my idiot brother-in-law doing?
: Kissing ass and hiring mercenaries. He's still a moron. What did you do to piss him off?
: My kids' grandfather left Mact and Gleda all his money instead of him, and he's pissed about it. Can't everyone see what a moron he is?
: They're all idiots because all the smart people joined Treeg.
: So why isn't everyone here crazy and murdering each other?
: That Chila lady hooked us up with ointment that makes you not go crazy. How's your family?
: Liki's dead!
: Awkward!
Flitt's up next.









Flitt, you said you were going to die. That's not nothing.
Did I mention there's an achievement for keeping Flitt alive?






TheGreatEvilKing summary posted:
: What are you doing, nerd?
: Trying to figure out the forces that are trying to, you know, kill us all.
: What if we just sent soldiers to all the menhirs to kill the abominations? There aren't a lot of them, we could just end this.
: Not sure, but old scribes describe them as teleporting in. Our soldiers can't deal with that.
: Thoughts?
: No idea. I'll let you know if anything comes up.
: Get anything out of that dead Ense?
: He's got a weird telekinetic sword called a lanshe. Some people called the Qimra can use them two, maybe the two peoples are related? I'm sure we won't meet any Qimra, so this isn't important.
Lastly, we'll talk with Ramlin again.






TheGreatEvilKing summary posted:
: If you walk under the double menhirs, you might get healed!



She has gold eyes.
Hang on, we know at least two ladies who can predict the future. One is Amma, and this looks nothing like her. The other?
Hopper's Chapter 3 posted:
: I dreamt of a terrifying hag who foretold your arrival. She tried to soothe me-said you'd help.
Now, we know one of the two was interested in Gleda, and it wasn't Amma.


Decisions lie before us!
What do we ask this powerful witch? Yes, if you all want, we can nope the hell out of here. We still don't know what her game is except that she is messing with the Reaping, cursed Hopper, and has an interest in Gleda.
Choose wisely!